A Usability Primer

We’ve mentioned that usability issues can add friction to a game, and the example we first showed was of a game menu. Now let’s see how usability can impact all areas of a game.

Although there is no template for how a game should be designed or structured, the majority of games can be thought of as being made up of the following sections:

It is useful for us to consider these as distinct sections as each has usability factors which will be particularly crucial to it. Next, let’s see how usability can impact each of these four key areas.

Key takeaway

Usability issues can be present at all points in the player experience - onboarding, core gameplay, meta-gameplay, and in-game purchasing.

Next: 8. Usability in Onboarding