A Usability Primer

Once the player has been onboarded, they are then into the core gameplay. It’s here where the player will put into practice what they have been taught so far, in addition to acquiring new skills and features as the game progresses.

Here are some examples of core gameplay issues you should want to check for in a usability playtest:

Although not strictly gameplay, usability is also critical when it comes to the menus and systems that are frequently accessed during gameplay. Examples would include:

Any friction in these systems can delay the player getting back to gameplay, and in some cases such as weapon selection UIs, any friction could result in the player failing their objective. If the player fails at any point in a game, we want them to feel that it was their current level of ability at fault and encourage them to try again, rather than the player blaming the game and quitting.

Key takeaway

In core gameplay, usability is key to instilling a sense of purpose (goals), communicating the current game state (UI), creating effective controls (interaction), and providing feedback on performance.