A Usability Primer

Purchasing in games can occur via virtual currency which has been earned in-game, or with real money. In both cases spending can be stressful for the player and usability can help remove most of that anxiety and friction.

From a developer perspective, in-app purchasing may be the only way they earn revenues, so the quality of the usability around the purchase interface is of very high importance.

Here are some examples of purchasing issues you should want to check for in a usability playtest:

If players are not making purchases in your game, don’t assume that they can’t afford it, it’s possible that the fault lies with one of the usability factors above.

Key takeaway

Spending currency, virtual or real, can be a source of anxiety for players. This can be mitigated with a focus on usability around the principles of clarity, transparency, and actual cost. Of note, this is one area where adding friction is for the player’s benefit.

Next: 12. How Usability Relates to UX